Here's the breakdown for my creative process for 3D composition of Furiosa. You can see the final image here:
Furiosa
This is the first part. Hope I have time soon to work on the second part of the tutiorial:
Monday, 23 May 2016
Tuesday, 9 February 2016
Wednesday, 27 January 2016
Pandora Chapter 1 is Coming
Coming closer to finalizing the first Chapter and the date to watch is February 22nd.
Thursday, 21 January 2016
Sculpting Character Head
Busy sculpting today. Hopefully I will be done with all preliminary sculpting by Friday
Friday, 15 January 2016
Thursday, 14 January 2016
Pandora Chapter 1 Getting Started
Very excited to get moving with Chapter 1 of Pandora. I have a new process for getting the episodes out there. I found lessons I learned creating the Prologue really will save time and support a better story.
When I start out with the art elements (after I "ready" the script) I keep everything loose and allow my first impression to dictate what I create. At this point I am still brainstorming quite a bit. The storyboards and concepts are very rough. Nothing really to display for a viewer. The purpose is to get my visual ideas out as quickly as possible. There will be plenty of refining points for concepts and storyboards. One thing I try to hold tight too, is not being afraid to throw things out if I dont like it or if I DO like it but it doesn't flow with the story.
I quickly drop the rough storyboards into an animatic. Currently I'm using After Effects for this. I am getting a rough idea or the timing for each shot and camera position. I use the 3D layer option for this and create a camera. Very rough and crude but gives me a general idea of what I need to work on to set up the camera shots. After a bit of tweaking here and there I'm ready to get into concept mode and refine the looks of the environments, vehicles, props and most importantly the characters.
If you want to support Pandora please got to my gofundme page here for details. Every bit will help and if you want to give more I do have some awesome rewards!
When I start out with the art elements (after I "ready" the script) I keep everything loose and allow my first impression to dictate what I create. At this point I am still brainstorming quite a bit. The storyboards and concepts are very rough. Nothing really to display for a viewer. The purpose is to get my visual ideas out as quickly as possible. There will be plenty of refining points for concepts and storyboards. One thing I try to hold tight too, is not being afraid to throw things out if I dont like it or if I DO like it but it doesn't flow with the story.
I quickly drop the rough storyboards into an animatic. Currently I'm using After Effects for this. I am getting a rough idea or the timing for each shot and camera position. I use the 3D layer option for this and create a camera. Very rough and crude but gives me a general idea of what I need to work on to set up the camera shots. After a bit of tweaking here and there I'm ready to get into concept mode and refine the looks of the environments, vehicles, props and most importantly the characters.
If you want to support Pandora please got to my gofundme page here for details. Every bit will help and if you want to give more I do have some awesome rewards!
Tuesday, 29 December 2015
Pandora Hires Sculpts
My plans for bringing another episode out before the end of January may be interrupted. Well, they are interrupted. I'm just getting back from visiting family for the holidays AND I am preparing to move this week. So, just getting back up and running will be delayed. On another note my laptop is giving me a little trouble off and on. Things are lagging that shouldn't be and I'm getting a lot more frozen moments than I would like to admit. I'm delicately troubleshooting the issues, but as you may already know, it's very time consuming. Now I do also use a pc "frankensteined" wannabe workstation, but I reserve it for rendering really. It's really what it's good for. I'll need to tweak and update hardware and software to really have it perform as a workstation. So, to sum this up there will be delays. I will keep them as short as possible.
As I continue through the pipeline for the project and deal with other issues I ran across a 3D sculpt I had created for the original Pandora idea. Back then I was allowing myself to put Pandora together as if I was a multi-million dollar studio with an army of clones to handle the workload. The design was for one of the main characters of what is now the Prologue. The character is quite different now, but I wanted to share this image of a hires sculpt and concept. Interesting enough, I am also working with a experimental process that may allow me to kick out some higher detailed animation (really excited about that).
Thanks for reading and for your support I am offering the hires image in JPEG and PSD. You can support me here - https://www.patreon.com/outlawhue
As I continue through the pipeline for the project and deal with other issues I ran across a 3D sculpt I had created for the original Pandora idea. Back then I was allowing myself to put Pandora together as if I was a multi-million dollar studio with an army of clones to handle the workload. The design was for one of the main characters of what is now the Prologue. The character is quite different now, but I wanted to share this image of a hires sculpt and concept. Interesting enough, I am also working with a experimental process that may allow me to kick out some higher detailed animation (really excited about that).
![]() |
| Hires 3D sculpt and concept |
Of course if you are already my Patron thank you very much!! Download the hires file whenever you please.
Saturday, 19 December 2015
Pandora Wonky Prologue Process
Alrighty then!
Finally I can look back on the full completion of the Prologue for Pandora web series. I am happy with the knowledge I gained from tackling this project, BUT I have to admit I am not so warm and cozy with the final look. However, it came to a point that I needed to get something out there! Get it all started. There are people who would say don't be afraid to stop and start over if necessary. I agree somewhat with that. However, I think of cartoon series that started out "not fully realized" (Simpsons and Family Guy come to mind). In time the process was enhanced and the product became what it is now. So now was the time to get things started for me.
Oh ya, if you haven't viewed the Pandora prologue yet you can follow these links:
Prologue part 1
https://youtu.be/kOiANq0FtC4
Prologue part 2 and 3
https://youtu.be/7OfuEgthTUw
Thanks for checking them out!
Like I mentioned, the learning process was good and is what made it all worthwhile. I'm already into the pre-production for the first chapter of Pandora. Lots of methods have changed up to make sure this gets out there quickly and the story and my vision is intact. Right now, I'm a one artist studio handling all the different task to bring this together. My process has to be customized for this to work. From what I learned, going into pre production, production and post separately will not work well. For now Pandora remains a part time project. So unless I want to bring out an episode every two years. I need to handle aspects of each of these phases together. I also need to tighten estimated time budgets for each task.
So stay tuned to see how that process looks. I'll post updates as much as I can. Another big change is the format for Chapter 1. The chapter will be in the form of a motion comic. There will be animation in certain spots but the motion comic will provide a good template for illustrating the information of the first chapter. Also, I don't have voice talents and lipsynch animation is too much to take on right now.
Finally I can look back on the full completion of the Prologue for Pandora web series. I am happy with the knowledge I gained from tackling this project, BUT I have to admit I am not so warm and cozy with the final look. However, it came to a point that I needed to get something out there! Get it all started. There are people who would say don't be afraid to stop and start over if necessary. I agree somewhat with that. However, I think of cartoon series that started out "not fully realized" (Simpsons and Family Guy come to mind). In time the process was enhanced and the product became what it is now. So now was the time to get things started for me.
Oh ya, if you haven't viewed the Pandora prologue yet you can follow these links:
Prologue part 1
https://youtu.be/kOiANq0FtC4
Prologue part 2 and 3
https://youtu.be/7OfuEgthTUw
Thanks for checking them out!
Like I mentioned, the learning process was good and is what made it all worthwhile. I'm already into the pre-production for the first chapter of Pandora. Lots of methods have changed up to make sure this gets out there quickly and the story and my vision is intact. Right now, I'm a one artist studio handling all the different task to bring this together. My process has to be customized for this to work. From what I learned, going into pre production, production and post separately will not work well. For now Pandora remains a part time project. So unless I want to bring out an episode every two years. I need to handle aspects of each of these phases together. I also need to tighten estimated time budgets for each task.
![]() |
| Support Pandora on Patreon |
Here is a look on how I handled the prologue:
Preproduction
- I created the script and continually refined it as preproduction went on. Major issue came when I had to either keep dialogue in the script or revise to show no dialogue. I chose to revise with no dialogue. I am REALLY impressed now with creators who don't use dialogue and need to convey the story with gestures, mood lighting, and camera angles (etc). Didn't come out like I wanted. Here is a look at some of my pre production steps
- I sketched and scribbled out rough concepts and storyboards. Also revised the script based on visual ideas. Many ideas where brought to a full concept and unfortunately not used.
![]() |
| roughsketch of refugee spaceship |
- I created a very crude (I'm talking croood) animatic. Then I created the hires 3D models of all characters, props, vehicles, and environments. This step is where I spent most of the preproduction time.
- I created low res models with all maps and rigs for production. I made a lot of mistakes here especially with hair and referencing the models. Learned A LOT with all the mistakes. It was painful needing to update maps and finding out they didn't render properly. I learned to get the maps RIGHT or pay dearly later. My rendering limitation kept me from using displacement maps or textures with too many layers.
![]() |
| Maps I created for one character |
This gives you a little insight to all that went into my one man pre production. Next was what I consider prodiction. I won't bore you with the production and post (If you are interested send me a message). So busy and so much to do but this time it will be smoother and more manageable for a one part time artist to handle.
Monday, 14 December 2015
Pandora Into Chaos Prologue Revising
I wasn't totally happy with some choices I made creating the prologue. So, I decided to change certin parts here and there to get closer to what I want. The final part of the prologue will be available soon. Keep tabs on my blog here to get the latest updates.
Friday, 20 November 2015
New Patreon Link
Hey!
I just wanted to update my Patreon link here. I finally customized it making it a bit easier to track and use.
https://www.patreon.com/outlawhue
If you want t be my Patron and help me through Patreon here's a little break down of what you can give:
I just wanted to update my Patreon link here. I finally customized it making it a bit easier to track and use.
https://www.patreon.com/outlawhue
If you want t be my Patron and help me through Patreon here's a little break down of what you can give:
Most of the things I have to offer I am not withholding from any supporter or fan. So it will be available for you. However, donating I am giving some items out and offering use of Patreon's messaging system to contact me directly.
Wednesday, 18 November 2015
Pandora Web series Production
Busy busy busy!....as I'm sure you can imagine so I apologize in advance for scattered updates. Make sure to check this project on Patreon as well... here's the link:
https://www.patreon.com/user?u=2424734&ty=h
I'm in the midst of uploading the Prologue fully to my Youtube channel
here's that link:
https://www.youtube.com/user/OutlawHue1
It's taking a bit longer than expected. Learning a ton of efficient habits for post production work as I finish this portion. This will definitely help out when it's time to go into post production for Chapter 1.
In case you missed it here is the second part to the Prologue.
Each episode I upload will be around 2-5 minutes in length. This is subject to change as time goes on but so far that works. It keeps me from devoting too much time to this project which is a side project (for now). I do hope and I am going through steps to make this more fulltime, but for now it's slow and steady as we go.
https://www.patreon.com/user?u=2424734&ty=h
I'm in the midst of uploading the Prologue fully to my Youtube channel
here's that link:
https://www.youtube.com/user/OutlawHue1
It's taking a bit longer than expected. Learning a ton of efficient habits for post production work as I finish this portion. This will definitely help out when it's time to go into post production for Chapter 1.
In case you missed it here is the second part to the Prologue.
Each episode I upload will be around 2-5 minutes in length. This is subject to change as time goes on but so far that works. It keeps me from devoting too much time to this project which is a side project (for now). I do hope and I am going through steps to make this more fulltime, but for now it's slow and steady as we go.
Labels:
animation,
cganimation,
crowdsource,
outlawhue,
pandora,
part2,
patreon,
Prologue,
webseries
Friday, 13 November 2015
Pandora on Patreon
Hey folks!
Working hard to get Pandora moving. Now set up on Patreon. Please check out the video and if you can.....be my patron. 'Cause patrons are the awesome!
Thursday, 12 November 2015
Pandora Into Chaos Prologue part1
Thank you all very much for your patience. The first part of the Pandora Prologue is here.
Monday, 9 November 2015
Friday, 23 October 2015
Cheetara Fan Animation
Fun project testing my skills with modelling, rigging and skinning, blendshapes, and dynamic hair.
Sunday, 6 September 2015
Personal Project Numero X Completed
A week ago....or maybe more I posted WIP process of Wolverine having beserk issues. I since completed the personal project. I was thinking about pushing it more and rigging and animating him BUT that would become a time consuming project that I don't have time for. So I finished the model and textured him.
I personally like the 80s Wolverine character from Xmen comics. I really enjoyed reading the comics when he was a short and hairy animal looking brawler. He had a serious addiction to cigars and his own PTSD which resulted in the Beserker. His brown and tan uniform I chose but I changed it up a bit. Mainly, because the feel the colors work better this way.
I personally like the 80s Wolverine character from Xmen comics. I really enjoyed reading the comics when he was a short and hairy animal looking brawler. He had a serious addiction to cigars and his own PTSD which resulted in the Beserker. His brown and tan uniform I chose but I changed it up a bit. Mainly, because the feel the colors work better this way.
Tuesday, 25 August 2015
WIP Personal Project X
Starting personal project of Wolverine from Xmen. This is my take on his Beserker rage issues. Just getting the head how I want. Also customizing his costume.
Monday, 24 August 2015
Personal Project Numero 188
I was checking out some of my archived stuff a week ago. A ran into a Xmen fan artwork. I revamped it a bit n Zbrush and Photoshop and now reposting it all shiny and new:
Friday, 21 August 2015
Thursday, 20 August 2015
Personal Project Numero 654
A few years back I created a caricature of King from Tekken. I recently revisited my old 3D model and revamped it to create a new fan artwork piece of King. You can see the process here - https://www.behance.net/gallery/28864213/King-of-Iron-Fist
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