Monday, 23 May 2016

Making of Furiosa Part1

 Here's the breakdown for my creative process for 3D composition of Furiosa. You can see the final image here:

This is the first part. Hope I have time soon to work on the second part of the tutiorial:

Tuesday, 9 February 2016

Wednesday, 27 January 2016

Pandora Chapter 1 is Coming

 Coming closer to finalizing the first Chapter and the date to watch is February 22nd.

Thursday, 21 January 2016

Sculpting Character Head

 Busy sculpting today. Hopefully I will be done with all preliminary sculpting by Friday

Thursday, 14 January 2016

Pandora Chapter 1 Getting Started

 Very excited to get moving with Chapter 1 of Pandora. I have a new process for getting the episodes out there. I found lessons I learned creating the Prologue really will save time and support a better story.

  When I start out with the art elements (after I "ready" the script) I keep everything loose and allow my first impression to dictate what I create. At this point I am still brainstorming quite a bit. The storyboards and concepts are very rough. Nothing really to display for a viewer. The purpose is to get my visual ideas out as quickly as possible. There will be plenty of refining points for concepts and storyboards. One thing I try to hold tight too, is not being afraid to throw things out if I dont like it or if I DO like it but it doesn't flow with the story.

 I quickly drop the rough storyboards into an animatic. Currently I'm using After Effects for this. I am getting a rough idea or the timing for each shot and camera position. I use the 3D layer option for this and create a camera. Very rough and crude but gives me a general idea of what I need to work on to set up the camera shots. After a bit of tweaking here and there I'm ready to get into concept mode and refine the looks of the environments, vehicles, props and most importantly the characters.

 If you want to support Pandora please got to my gofundme page here for details. Every bit will help and if you want to give more I do have some awesome rewards!

Tuesday, 29 December 2015

Pandora Hires Sculpts

 My plans for bringing another episode out before the end of January may be interrupted. Well, they are interrupted. I'm just getting back from visiting family for the holidays AND I am preparing to move this week. So, just getting back up and running will be delayed. On another note my laptop is giving me a little trouble off and on. Things are lagging that shouldn't be and I'm getting a lot more frozen moments than I would like to admit. I'm delicately troubleshooting the issues, but as you may already know, it's very time consuming. Now I do also use a pc "frankensteined" wannabe workstation, but I reserve it for rendering really. It's really what it's good for. I'll need to tweak and update hardware and software to really have it perform as a workstation. So, to sum this up there will be delays. I will keep them as short as possible.

 As I continue through the pipeline for the project and deal with other issues I ran across a 3D sculpt I had created for the original Pandora idea. Back then I was allowing myself to put Pandora together as if I was a multi-million dollar studio with an army of clones to handle the workload. The design was for one of the main characters of what is now the Prologue. The character is quite different now, but I wanted to share this image of a hires sculpt and concept. Interesting enough, I am also working with a experimental process that may allow me to kick out some higher detailed animation (really excited about that).

Hires 3D sculpt and concept

  Thanks for reading and for your support I am offering the hires image in JPEG and PSD. You can support me here -

 Of course if you are already my Patron thank you very much!! Download the hires file whenever you please.